freeglassart said: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!
Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:
1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.
First, just get down the big shapes of your expression, just like you would for a pose.
So say I wanna do a low angle angry pose. I know the features are gonna be all mashed down at the bottom because of perspective.
Scribble it down
start to put on features
put on more stuff
fix stuff again
erasing and flipping and stuff a whole bunch until you are happy with it or stop caring
Whole head is a gesture!
2. Just like a facial expression, jot down where the important parts of an entire pose goes first. You can force the rest of the body to fit the pose.
So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face.
That’s the simplest explanation I got. Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!
Anonymous said: can I ask how you pick your colors, they're so vivid??
I ACTUALL Y HAVE NO SYSTEM i just go with my gut ha hahaa. .. but I GUESS IN GENERAL Don’t be afraid to use saturated colors!! AS LONG AS YOU HAVE A BALANCE OF SATURATED AND DESATURATED COLOR YOU WON”T END UP BLINDING YOURSELF!
THIS IS JUST A GENERAL GUIDE cause whether a color looks saturated/ desaturated also depends on the colors around it!! and black and white can kinda go either way depending on things BUT USUALLY AS U MOVE TOWARDS THE GREYS = less saturated
SAT = SATURATED; DESAT= DESATURATED
here’s a screenshot of my swatches where i sometimes save colors i like!
they’re mostly skin colors though SWEATS..
THERE”S ALSO THIS VIDEO THAT I WATCHED TODAY and I actually color in a rly similar way?? SO MAYBE IT MIGHT HELP
omg im not sure if i answered your question
Anonymous said: I was wondering how you manage to make your faces actually look like the person they are meant to look like? Some of my facial features always end up looking the same, and yours are so perfect... *showers you with love* You are my art guru.
BUT NO in all seriousness, thank you! You’re a sweetheart! ;O; Proportions are pretty awful to get down when you’re just starting out, and while there are a bunch of ways you can start practicing with it, it’ll be difficult to be absolutely precise. I still struggle with proportions occasionally. Fun fact: I don’t post all of my work. I only post the work that turned out okay aHA. So basically don’t be frustrated when every single piece doesn’t turn out. Here are a few tips.
Let’s use this picture of Laurence and Hugh because why not.
They’ve both got eyes, a nose, and a mouth, so why do they look different?
These lines are the generic way of mapping out where to put things together. I used this when I was starting out and it’s a helpful way of getting your hand and wrist to work together. At this point they both nearly look the same. I say this a lot, but I think it’s important: shape is what puts a drawing together.
Compare features of the face to help you figure out placement.
The bottom of his ear lines up right to the middle of his nostril. His tear ducts line up right at the corners of his mouth. Then you can get super technical and say, oh, the outer corner of his eye lines up with that fold in his collar and then from there you can see other things like the approximate distance from the edge of his mouth to that connecting line from the eye to the collar. They don’t meet so his mouth is smaller than the width of his eyes, etc, etc. Whatever works, man.
This is a favorite technique of mine so lemme use another example:
Eventually you get to the point where most of your proportional accuracy will come from just looking. You will eventually adjust your eye to see what makes a person who they are by the shape of their features.
Laurence has narrow, oval shaped eyes, while Hugh has more of a diamond shape. Not everyone has perfect almond shaped eyes. You can capture an entire character personality through their eyes alone, so shaping them out is extremely important.
The way you draw your lines is also important. Sharp and smooth lines will give your drawing personality. Reveals the character, in a sense.
Other things to consider: the shape of the nose.
Mads’ is flat and goes down in a steady slope, while Hugh’s juts out in a smooth, almost concave curve.
SHAPES SHAPES SHAPES. Use shapes and structure to find proportion.
I did a lot more than I anticipated omg. Oh gosh and I have a feeling I kinda just rambled and didn’T MAKE ANY SENSE AH. Let me know if you need more help or if I was speaking gibberish I am so bad at putting my thoughts into words aHHHH. But gosh I hope this was at least vaguely helpful. You’re a darling and thank you for your kind words!
Good luck on your artistic endeavors! /hugs
Or free/open source programs that you can use in place of overly expensive Adobe products. Good if you’re in a pinch or on a budget. I decided to make this list after I installed my new hard drive on my laptop and lost all my adobe programs. So here’s to the open source folks who make our lives better for free.
Think free photoshop. I think the only thing keeping GIMP from completely overtaking photoshop is the user interface, which takes some getting used to, and the start up time. It has a huge community and lots of plugins available. It also uses .abr for brushes, so you CAN use your photoshop brushes in GIMP, though depending on what version of PS they were created with, you may need to do some manual converting. There was an independent shell GIMPshop, which was GIMP with a photoshop style user interface, but it hasn’t be updated in ages and seems it doesn’t exist anymore. Don’t be fooled by the site that comes up for it on google it’s full of malware, so don’t go there. Supports Windows, Mac, and Linux.
Substitute for Illustrator. Inkscape is a great tool for creating vector graphics. Like GIMP, it also has a large community and a plethora of extensions available. Also works on Windows, Mac, or Linux.
Substitute for In Design, or Quark Express. So book printing, pdf making, poster creation, basically desktop publishing. You will need to install ghostscript in order to work with .eps files. Windows, Mac, or Linux.
Audio recording and editing. Ok, yeah I know the site looks like a relic from ye bygone age of the internet, but it’s a legit program and it’s been around a long time. Good for podcasts. You will need the LAME encoder in order to export to .mp3. Also has plenty of plugins available. Windows, Mac, and Linux supported.
Free video editing software. This is probably the most fully featured free video editor I’ve come across. It does have a learning curve, but there seems to be a decent amount of tutorial videos available describing the interface and how to use it. Windows, Mac, and Linux supported.
Honestly, I don’t know why people still buy the Microsoft stuff, when open office will literally export to the microsoft office file extensions. :| Word processor, spreadsheets, powerpoints, and I believe even an Access equivalent are included. Indispensable. Windows, Mac, and Linux.
when u think yr drawing looks great but then u flip the canvas
Or just look at it the next day….